

So, what do you guys think? Any advice for a build like this? The two classes aren't set in stone, and I know a wizard would probably be better than a duskblade, but wizards just don't blend melee and magic as seamlessly as duskblades do, at least not without some serious Quicken shenanigans. I'm playing a gestalt solo game here pretty soon and, as it's going to most likely be combat-heavy, I was thinking about this class setup for my character (No matter what I choose, my character has to be somewhat martial in order to fit the premise of the game). The duskblade gives the warblade a ton of extra damage, as well as the Arcane Strike and Knowledge Devotion feats, which allow for a good deal of accuracy, while the warblade gives the duskblade a continuous source of bonus damage (allowing him to save Arcane Channeling for BBEGs and lieutenants), higher hit points, and extra skill points, allowing you to cap on your knowledges more easily and pick other skills as well. You pretty much only need Str, Con and Int, and Int is really a tertiary score for both classes, seeing as the duskblade doesn't really use spells that allow a saving throw. +4 Con/Str Fast Healing, etc.So the duskblade and the warblade seem like a match made in heaven when it comes to Gestalt. Should be easy to get into with two classes of abilities, and for offense and espeically defense, it is hard to beat.

Not very powerful at all, but at least noone will have any idea what you are casting. But you could have a FEARSOME pack of wolves. Shooting of a 10d6 fire bolt every round at 15th level is not to be laughed at either.īeastmaster wtith a supreme divine or arcane buffer.

Even better go with a Sonic?mancer from some article onteh WTOC webpage. Add in abilities that do extra damage like power attack and go to town. Their whip has reach and attacks as a touch weapon every attack. Go with a fighter for 7 levels first to be tough from the get go.

#3.5 warblade gestalt plus
Scout plus travel, or arcane caster plus heal can be quite strong. Manifesting is not arcane, so i think you lose something there.Ī couple I have (No builds, just interesting prestige classes for gestalt)ĭivine Champion: Quick way to pick up 9th level spells in one domain. Nice combination of "all-day" powers and "Nova" powers, and he can cast in armor.
#3.5 warblade gestalt full
Similar to the above, but full BAB and fewer skill points.īinder // Psion - Fixed power list, flexible vestige selection, decent skill list. Sorcerer // Paladin 4 / Marshal - Good saves, good hit points, Charisma synergy.Ĭleric // Feat Rogue (UA variant) - All good saves + Evasion, skills, and finally some Feats for the combat Cleric.įighter // Cloistered Cleric (UA Variant) - More feats, more spells, decent skills. Fort save suffers slightly, but Ray damage increases. Scout // Wizard (or Scout // Psion) - Similar to the above, but better skills and worse BAB. Ranger // Wizard - "Elf" great saves, decent HP, good skills, full BAB (also Ranger // Psion). Monk // Druid - Lawful Neutral what equipment? Having something to do when spells fail is also a bonus - even if you can only do one thing in a combat-round, that doesn't mean you should limit yourself to only being able to do one thing ever. I think you want a mix of active (spellcasting) and passive (saves + evasion, skill points, hit points, immunities) abilities.
